Number 32 in the WORLD!
Number 32 in the WORLD!

It was a "creative extravaganza" where more than 850 teams from all around the world shared their ideas and work. Everyone went home a winner just by solving an Odyssey of the Mind problem and competing on the world stage.

Six girls from grades 4 to 8, teacher Susan Amsler Akacem and parent David Leville traveled to Lansing Michigan on Wednesday the May 24 to participate in the Odyssey of the Mind World Tournament. Odyssey of the Mind is an international educational program that provides creative problem-solving opportunities for students from kindergarten through college. Team members apply their creativity to solve problems that range from mechanical devices to presenting their own interpretation of literary classics.

The Lincoln School team, the Golden Minds, chose the technical problem and spent all year engineering an "Odd-a- Bot." The Odd-a-Bot must be made out of recyclable materials and function by simple machines such as levers, pulleys, etc. Not only was this the first year Lincoln School was represented at the World Finals Tournament, it was the first ever Rhode Island team to attend this event.

The Gold Minds spent 5 days on Michigan State University's campus, met other Odyssey of the Mind teams from across the USA and from around the world. The girls worked really hard putting their solution together and presenting the long term problem. They completed the task under the allotted time and accomplished all of the changes they made and came out as 32nd in the world. They also completed the spontaneous problem with flying colors, scoring over top score with 100.33 out of 98.05.

During the rest of the week they celebrated with NASA classroom activities and Creativity Festival.

"The girls were ready and excited to represent Lincoln School, proudly wearing their kilts!" —Susan Amsler-Akacem

"I loved meeting kids from other countries, China, India, Singapore." —Ella Brown '24

"The creativity was different there, it was more exciting!" —Salma Alawi '21

Problem 2: Odd-a-Bot
For this problem, teams will create a humorous story about a family that brings home an "Odd-a-Bot." Instead of being programmed to perform tasks, this Odd-a-Bot robot learns from watching others. Teams will design, build, and operate an original robot that demonstrates human characteristics when performing tasks. In the performance, the Odd-a-Bot will move and learn human actions from watching characters perform activities such as household chores, creating art, and dancing. The Odd-a-Bot learns more than it was expected to learn, and will confuse its actions with humorous results.

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